Showing posts with label Open-source. Show all posts
Showing posts with label Open-source. Show all posts

This is an interesting article about HP's failed attempts at developing a lasting WebOS mobile platform. Instead of scrapping the WebOS mobile platform, HP has decided to open-source its development. I think this could be a successful move for the company. Unable to develop an attractive, lucrative WebOS mobile platform on their own, open-sourcing the project may be just what the company needs.

It's interesting to see that a tech firm as powerful as Apple, who is notorious for closed software programs like OSX, has joined the open source movement. Apple recently made their software for compressing music files open source.


What is Apple's goal? Why did they make this program open source?


Google recently launched a new television platform (Google TV) that will replace channel surfing with Google searching. Google TV allows users to search their available television programs and the web at the same time. There are currently three ways to buy Google TV. Sony has come out with an internet TV and an internet Blu-ray player. The third way, and my favorite is The Logitech Revue. The Revue has a full keyboard equipped with a mouse pad.

There are two things that really stick out to me about Google TV and the future of our living rooms. The first is that Google plans to release Google TV as open source software in the near future. In my opinion, this will ultimately lead to more pirating of television shows and movies. The small inconvenience of waiting for ads to play will be altered and removed from TV by computer programmers around the world. The best thing about opening the source code to the public is that itcan utilize the most powerful computer engineering team on the planet. I personally can't code a thing, but I am excited to see more open source software being released. It improves the quality of the program, not only by listening to user feedback, but also letting them take action to resolve their own problems. The second thing is that Google is building an App Store. Until recently the only thing our televisions did was watch the channels you paid for. Now there are televisions that are able to watch youtube, use pandora, and stream netflix. You can also use your android or iphone as a remote control for some of them. These are just the beginning of the apps that will improve our television experience. Soon enough our television and computer will be fully integrated.

After completing the open-source case on Linux last week, I discovered this article which features an interview with Dries Buytaert, the founder of the open-source software project, Drupal. The volunteer project has grown immensely since its beginnings in 2000 and is used by big names such as The White House, Harvard, and MTV.

Towards the end of the article, Mr. Buytaert addresses the issue of commercialization within the open-source community. Obviously we have discussed this topic in class and it was interesting to get an outsider view on the matter. Mr. Buytaert explains that by ensuring that the leadership and decision-making parts of the project are not influenced by commercial interests, the project remains in a healthy balance. The project is driven commercially, but directed democratically. Open-source companies struggling with commercialization may want to start taking notes...

Here's a really cool example (www.hitrecord.org) of open source innovation in the entertainment industry. It brings together artists of all kinds: actors, graphic artists, musicians, writers, composers, etc. This is just more proof that open source isn't just for software... it can be applied to anything! Check out a video below explaining the process and check out the website.

http://hbswk.hbs.edu/item/4834.html

I came across this article and thought that it would be extremely helpful for those people who are writing their Case Report about the Linux case. It's very relevant to our course material for this week.
Basically, the article highlights the benefits of both Microsoft and Linux-type software. The authors conclude that it is unlikely that one of the systems will force the other one out. However, they explore the different situations that could arise that could potentially make this happen.
Parts of the article get a little detailed and hard to follow, but for the most part it is very informative. The most interesting part to me was the section that discusses how Microsoft could benefit from piracy when that piracy is from people who would not buy Microsoft to begin with. This is because Microsoft is not losing sales to them, yet they are still increasing the value of the system and moving users away from Linux.
Anyway, hope you enjoy because I did!


The creative ability of a collection of distant and disaggregated individuals is clearly evident across a number of open-source offerings, including Linux, Mozilla Firefox, and Wikipedia, among others. In recent years, the power of co-creation has been harnessed by a number of corporations, including Ducati, General Mills, and Procter & Gamble and is being widely advocated by a number of recent business tomes, including Democratizing Innovation, Outside Innovation, and The New Age of Innovation. Clearly, customer co-creation is a hot topic and one that will likely attract increasing interest in the near future. Given its recency and the exhuberence expressed by its proponents, it is difficult to decipher the limits of this new innovation technique. Are there any realms where co-creation can't work or shouldn't be applied?

An initial look into the limits of co-creation is provided by Penguin Publishing's recently failed wiki-experiment, A Million Penguins. Essentially, Penguin experimented with the idea of co-creating a novel by applying the logic, principles, and techniques of open-source software. Penguin launched this initiative on its corporate website in early February 2007 and shut it down (due to the overwhelming volume of contributions) approximately one month later. During this brief period, nearly 1,500 authors contributed approximately 11,000 edits. Thus, from a contribution standpoint, this experiment might be considered a success. However, The finished product is a collection of 1,030 pages of chaotic and inchoate prose laden with disjointed paragraphs and a direction-less plot. Those interested in exploring what when wrong (as well as right) should check out both the brief post-mortem provided in Penguin's blog as well as a recent academic investigation of this experiment by Bruce Mason and Sue Thomas of the Institute for Creative Technologies at De Montfort University (UK). Both reports identify a number of problems with this experiment, including creative divergence among its contributors, the technological limits of the wiki-platform, and vandalism, among others. If nothing else, Penguin's experiment presents the co-creation movement with a bit of irony: Although we can write books about co-creation, co-creating a book seems beyond our limits.


 

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